@startuml
sprite $person_rays [48x48/16] {
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}


!define FA6_PERSON_RAYS(_alias) ENTITY(rectangle,black,person_rays,_alias,FA6 PERSON_RAYS)
!define FA6_PERSON_RAYS(_alias, _label) ENTITY(rectangle,black,person_rays,_label, _alias,FA6 PERSON_RAYS)
!define FA6_PERSON_RAYS(_alias, _label, _shape) ENTITY(_shape,black,person_rays,_label, _alias,FA6 PERSON_RAYS)
!define FA6_PERSON_RAYS(_alias, _label, _shape, _color) ENTITY(_shape,_color,person_rays,_label, _alias,FA6 PERSON_RAYS)
skinparam folderBackgroundColor<<FA6 PERSON_RAYS>> White
@enduml